

Player comparisons are now easier to decipher and the training too is now much simpler than ever. Attributes are still from 1-20 but now you can switch to bars instead of numbers if you wish. You now have height and weight attributes for each player which should make it easier when deciding who you want to mark the opposition’s tall centre forward amongst other things. Usually you’d opt for the treatment but if you have a cup final as your next match you may want the player in question available. When a player is injured your physio will sometimes give you the choice of issuing an injection to allow your player to participate in the next game and risk a lengthy time out later or receive treatment right away and possibly minimise the long term damage. You’ll find that certain players are really sensitive to your comments whilst others don’t seem to take much notice (which is probably the case in real life). Half-time and Full-time team talks (but as of yet no pre-match talk) can be issued to not only your team as a whole but on an individual basis. You can make tactical changes in a match without having to stop the action. Each player now has a preferred position screen that enables you to see which positions your player will perform best in. There are quite a lot of new features here that not only make the game more immersive but also help you to manage your team. It’s fair to say that the game is a lot more than just a seasonal data update and it’s quite surprising how much the game has been improved in a fairly short space of time.

The game includes many new features of which this review covers some, but not all. What’s the game about?Īs with the previous couple of Sports Interactive’s football management simulations, the focus in Football Manager 2006 has been on creating a more immersive experience and giving you better tools with which to manage your team.

There are plenty of new features that actually work very well and most of the features that haven’t changed have been refined and now work better.

A cursory glance at the screenshots might tell you that the game hasn’t changed that much but you’d be wrong. The fans of Sports Interactive’s games are a demanding bunch though and simply creating a seasonal update isn’t going to be good enough to satisfy them. Almost a year on and here we have Football Manager 2006. Last year Sports Interactive created Football Manager 2005 and it surpassed any of their previous football management simulations. Price: £29.99 Football Manager 2006, an introduction.
